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3D Animations & Models

VFX Simulation – “Ancient Temple Destruction” (School Project, 3ds Max / tyFlow / FumeFX)

An ancient city meets its destruction as structures collapse and break apart through large-scale simulation.

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This project demonstrates rigid body simulation, particle systems, and environmental effects, using assets from the KitBash3D Ancient Temple pack.

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Created in 3ds Max with tyFlow and FumeFX, focusing on destruction timing, debris behavior, and large-scale VFX integration.

VFX Simulation – “Dark Energy Cube” (School Project, 3ds Max / tyFlow)

A mysterious portal impacts a crater, forming a dark energy cube through layered particle simulation.

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This project showcases tyFlow particle systems, collision dynamics, and transformation effects, with a focus on impact timing and visual buildup.

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Created in 3ds Max, emphasizing procedural animation and simulation-driven storytelling.

3D Character Sculpt – “Star-Lord” Turntable (ZBrush)

A detailed 3D sculpt of Star-Lord, presented in a rotating turntable format.

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This piece highlights high-resolution sculpting, anatomy, and surface detailing, created in ZBrush, with a focus on form, proportion, and character likeness.

3D Character Animation – “Mouse Trap Pantomime” (School Project, Maya)

A pantomime animation featuring a character setting a mouse trap, only for it to backfire.
 

This project focuses on body mechanics, timing, and non-verbal storytelling, using a provided rig.

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Created in Maya, emphasizing clear motion, anticipation, and expressive physical performance.

3D Character Sculpt & Texture – “Dakota” Turntable (ZBrush / Substance 3D Painter)

A fully sculpted and textured 3D model of my original character, Dakota.

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This project demonstrates character sculpting, surface detailing, and texture painting, created in ZBrush and Substance 3D Painter, with attention to material definition and visual consistency.

3D Product Commercial – “Spec-U-Late” (School Project)

A stylized commercial showcasing a pair of glasses that transform between sunglasses and night vision.

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This project highlights product visualization, motion design, and concept presentation, focusing on clear communication of function through animation.

Motion Graphics – “Steampunk Clocktower” (School Project, After Effects)

A cinematic sequence revealing the inner gears and mechanisms of a steampunk clocktower as it strikes the hour.

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Created using layered PNG assets and 3D text in After Effects, focusing on parallax, compositing, and mechanical motion design.

Motion Graphics – “Industrial Age” Title Sequence (School Project, After Effects)

A mechanical title sequence where gears rotate and assemble the phrase “Industrial Age.”

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This project demonstrates 3D text animation, motion timing, and compositing, created in After Effects, with a focus on layered depth and mechanical motion.

3D Character Commercial – “Cocoa Daze” (School Project)

A playful commercial where a cookie and chocolate chip compete over milk, ultimately resolving their conflict.

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This piece focuses on character animation, comedic timing, and narrative clarity, showcasing expressive motion and storytelling.

Motion Graphics – “Epic Decay” Text Animation (School Project, After Effects)

A stone-text animation where text impacts a surface and gradually decays as moss and grass grow over it.

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Highlights effects animation, environmental storytelling, and compositing, created in After Effects.

3D Destruction Simulation – Building Impact (School Project, Maya)

A large-scale destruction scene where a meteor impacts a city building, causing an explosion and debris.

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This project demonstrates destruction animation, impact timing, and environmental effects, created in Maya.

3D + Compositing – “Galaxy Warp” (School Project, 3ds Max / After Effects)

A small UFO warps through space toward its home moon, blending 3D animation with composited galaxy effects.

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Created using 3ds Max for modeling and animation and After Effects for compositing, focusing on scene integration and visual continuity.

3D Environment + Effects – “Ancient Ruins” Scene (3ds Max / After Effects)

A mysterious ruins environment featuring a burning chalice and an inverted waterfall effect.

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Combines 3D environment creation in 3ds Max with effects compositing in After Effects, focusing on atmosphere and visual storytelling.

3D Object Animation – “The Curious Claw” (3ds Max)

A small robotic claw interacts with its environment to solve a problem.

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This animation demonstrates object animation, timing, and interaction design, created in 3ds Max, focusing on mechanical motion and clarity of action.

3D Concept Animation – “Short Words” (3ds Max)

A conceptual animation visualizing three adjectives through motion and behavior.

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Highlights creative interpretation, timing, and motion-based storytelling, created in 3ds Max.

3D Animation Exercise – Bouncing Ball Study (3ds Max)

A foundational animation exercise featuring three balls with varying weights and bounces.

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Demonstrates timing, spacing, and weight simulation, created in 3ds Max.

3D Character Model – “Bruce Hunter” Early Sculpt (3ds Max)

My first 3D character model, featuring Bruce Hunter, presented in a turntable format.

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This project demonstrates early modeling skills, form development, and character construction, created in 3ds Max.

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